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★ [9/19] goehdtjdrn   ★ 发布的GS 里的FNRGSSet.ini翻 [复制链接]

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只看楼主 倒序阅读 使用道具 楼主  发表于: 2006-09-20
普通 GS的 FNRGSSet.ini
//**********************************************************************************************************
// GameServer 函数 : 52 条命令 (2006.09.19)
//**********************************************************************************************************
;GameServer信息头,提供给程序读写的
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; 火龙事件完成 奖励物品
;--------------------------------------------------------------------------------------------------------
FNRFireDragonItemLevel = 0   ;Item Level, Default (0)
;祝福宝石
FNRFireDragonItem1Type = 14 ;Item1 Type, Default (14)
FNRFireDragonItem1Index = 13 ;Item1 Index (Number), Default (13)
;灵魂宝石
FNRFireDragonItem2Type = 14 ;Item2 Type, Default (14)
FNRFireDragonItem2Index = 14 ;Item2 Index (Number), Default (14)
;--------------------------------------------------------------------------------------------------------
; 寻找戒指事件完成奖励物品 1 : White Mage(这个是物品名,直译叫白魔石,但在MU中估计是玛雅之类宝石)
;--------------------------------------------------------------------------------------------------------
;祝福宝石
FNRWhiteMageItemType = 14   ;Item Type, Default (14)
FNRWhiteMageItemIndex = 13 ;Item Index (Number), Default (13)
;--------------------------------------------------------------------------------------------------------
; 寻找戒指事件完成奖励物品 2 : Ork
;--------------------------------------------------------------------------------------------------------
;魔法戒指
FNROrkItemType = 13       ;Item Type, Default (13)
FNROrkItemIndex = 20     ;Item Index (Number), Default (20)
;--------------------------------------------------------------------------------------------------------
; 血色城堡事件寻找任务完成奖励物品
;--------------------------------------------------------------------------------------------------------
;玛雅宝石 ---> Kundun Box +5
FNRBloodItemLevel = 12     ;Item Level, default (0)
FNRBloodItemType = 14     ;Item Type, Default (12)
FNRBloodItemIndex = 11     ;Item Index (Number), Default (15)
;--------------------------------------------------------------------------------------------------------
; 混乱(或翻译为玛雅)寻找 Startable 最少进入玩家数
;--------------------------------------------------------------------------------------------------------
;1 (Quest Can Start If Entered Player Is Above 1)
;2 (Quest Can Start If Entered Player Is Above 2)
FNRCCcanstartplayer = 1   ;Default (2)
;--------------------------------------------------------------------------------------------------------
; 混乱(或翻译为玛雅)城堡寻找任务完成奖励物品 1
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem1DropRate = 1 ;Item 1 Drop Rate, Default (50%)
FNRCCRewardItem1Level = 0   ;Item 1 Level, Default (0)
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
FNRCCRewardItem1A = 461   ;Bless Gem, Default (461)
FNRCCRewardItem1B = 470   ;Creative Gem, Default (470)
;--------------------------------------------------------------------------------------------------------
; 混乱(或翻译为玛雅)城堡寻找任务完成奖励物品 2
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem2DropRate = 1 ;Item 2 Drop Rate, Default (95%)
FNRCCRewardItem2Level = 0   ;Item 2 Level, Default (0)
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
FNRCCRewardItem2A = 462   ;Soul Gem, Default (462)
FNRCCRewardItem2B = 464   ;Life Gem, Default (464)
;--------------------------------------------------------------------------------------------------------
; 混乱(或翻译为玛雅)城堡寻找任务完成奖励物品 3 : 幸运宝箱 + 设置物品
;--------------------------------------------------------------------------------------------------------
;Drop Rate Of Item 1 And 2 Is Lower, Drop Rate Of Item 3 Is Higher !!!!
;If Drop Rate Of Item 1 And 2 Is All 1%, Drop Rate Of Item 3 Is Almost 100%
FNRCCRewardItem3Level = 5   ;Item 3 Level, Default (0)
;--------------------------------------------------------------------------------------------------------
; 幸运宝箱和 KundunBox 掉落怪物(是专有名词,属于奇迹本身设定的,根据具体奇迹的东西才知道)
;--------------------------------------------------------------------------------------------------------
FNRLuckyBoxMonster = 43   ;LuckyBox, Default (43)
FNRKundunbox1Monster = 78   ;+1 KundunBox, Default (78)
FNRKundunbox2Monster = 53   ;+2 KundunBox, Default (53)
FNRKundunbox3Monster = 79   ;+3 KundunBox, Default (79)
FNRKundunbox4Monster = 80   ;+4 KundunBox, Default (80)
FNRKundunbox5Monster = 82   ;+5 KundunBox, Default (82)
;--------------------------------------------------------------------------------------------------------
; Kundun 宝箱掉落物品等级
;--------------------------------------------------------------------------------------------------------
FNRItemLevelKundunBox = 5   ;Default (0)
;--------------------------------------------------------------------------------------------------------
; 魔法(或精灵)召唤怪物(或翻译为精灵召唤石更恰当,因为似乎这东西是)
;--------------------------------------------------------------------------------------------------------
FNRElfGoblen = 26       ;Goblen (26)
FNRElfStoneMonster = 32   ;StoneMonster (32)
FNRElfAssasin = 21       ;Assasin (21)
FNRElfEliteYetti = 20     ;EliteYetti (20)
FNRElfDarkNight = 10     ;DarkNight (10)
FNRElfBarly = 150       ;Barly (150)
FNRElfSoldier = 151       ;Soldier (151)
;--------------------------------------------------------------------------------------------------------
; 价格
;--------------------------------------------------------------------------------------------------------
FNRSoulPotionPrice = 1500000   ;SoulPotion, Default (1500000) / No Relation With Cardinality
FNRGuardianGemPrice = 60000000 ;Guardian Gem, Default (60000000)
;--------------------------------------------------------------------------------------------------------
; 最高等级
;--------------------------------------------------------------------------------------------------------
FNRMaxLevel = 400       ;Default (400)
;--------------------------------------------------------------------------------------------------------
; 最低等级不能增加经验值和Zen(Zen是专有名词,属于奇迹本身设定的,根据具体奇迹的东西才知道)
;--------------------------------------------------------------------------------------------------------
FNRNoExpZenMinLevel = 401   ;Default (401)
;--------------------------------------------------------------------------------------------------------
; 经验计算公式
;--------------------------------------------------------------------------------------------------------
;Level <= FNRECCL ===> Exp = (Level+9)*Level*Level*10
;Level > FNRECCL ===> Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
FNRECCL = 255           ;Default (255)
;--------------------------------------------------------------------------------------------------------
; 其余经验比率
;--------------------------------------------------------------------------------------------------------
FNROneHuntExp = 100       ;1 Plyer, Default (100 %)
FNRTwoHuntExp = 120       ;2 Plyers, Default (120 %)
;--------------------------------------------------------------------------------------------------------
; 普通角色经验比率
;--------------------------------------------------------------------------------------------------------
FNRParty3Exp = 150       ;3 Plyers, Default (150 %, 150 %)
FNRParty4Exp = 170       ;4 Plyers, Default (170 %, 170 %)
FNRParty5Exp = 190       ;5 Plyers, Default (190 %, 190 %)
;--------------------------------------------------------------------------------------------------------
; 设置组队成员经验比率 : Set Party => DarkMage + DarkNight + Elf
;--------------------------------------------------------------------------------------------------------
FNRSetParty3Exp = 200     ;3 Plyers, Default (170 %, 200 %)
FNRSetParty4Exp = 230     ;4 Plyers, Default (190 %, 230 %)
FNRSetParty5Exp = 260     ;5 Plyers, Default (220 %, 260 %)
;--------------------------------------------------------------------------------------------------------
; 混合成功率(指装备宝石合成)
;--------------------------------------------------------------------------------------------------------
FNRDHMixSuccessRate = 50   ;DarkHorse, Default (50 %)
FNRDSMixSuccessRate = 50   ;DarkSpirit, Default (50 %)
;--------------------------------------------------------------------------------------------------------
; 提高攻击, 防御 + 治疗助手 '幻影部队成员' (重设 HP 系统)
;--------------------------------------------------------------------------------------------------------
;能使用的影子NPC的最高等级
FNRCanUseShadowNPCMaxLevel = 100   ;Scope Of Value (1 - 127), Default (100)




攻城GS的FNRGSSet.ini


//**********************************************************************************************************
// GameServer 函数信息 : 15 条命令 (2006.09.19)
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; Lord组合(Lord在此没有君主的本意,应该结合奇迹本身来解释,玩得不久,不知道)
;--------------------------------------------------------------------------------------------------------
FNRLordMixNeedZen = 10000   <-------这个应该是城主合成系统每次合成的金钱
FNRLordMixCountTodayMax = 0 <-------这个应该是城主合成系统每天合成的次数
Count Max Per A Day, Default (0) / 0 (1 Count) -1 (2 Count) -2 (3 Count)
0为每天1次 0为每天2次...如此类推
; Kundun宝箱掉落物品等级
;--------------------------------------------------------------------------------------------------------
FNRItemLevelKundunBox = 5   ;Default (0)
;--------------------------------------------------------------------------------------------------------
; 最高等级
;--------------------------------------------------------------------------------------------------------
FNRMaxLevel = 400       ;Default (400)
;--------------------------------------------------------------------------------------------------------
; 最低等级不能增加经验值和Zen(Zen是专有名词,属于奇迹本身设定的,根据具体奇迹的东西才知道)
;--------------------------------------------------------------------------------------------------------
FNRNoExpZenMinLevel = 401   ;Default (401)
;--------------------------------------------------------------------------------------------------------
; 经验值计算公式
;--------------------------------------------------------------------------------------------------------
;Level <= FNRECCL ===> Exp = (Level+9)*Level*Level*10
;Level > FNRECCL ===> Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
FNRECCL = 255           ;Default (255)
;--------------------------------------------------------------------------------------------------------
; 其余经验比率
;--------------------------------------------------------------------------------------------------------
FNROneHuntExp = 100       ;1 Plyer, Default (100 %)
FNRTwoHuntExp = 120       ;2 Plyers, Default (120 %)
;--------------------------------------------------------------------------------------------------------
; 普通角色经验比率
;--------------------------------------------------------------------------------------------------------
FNRParty3Exp = 150       ;3 Plyers, Default (150 %, 150 %)
FNRParty4Exp = 170       ;4 Plyers, Default (170 %, 170 %)
FNRParty5Exp = 190       ;5 Plyers, Default (190 %, 190 %)
;--------------------------------------------------------------------------------------------------------
; 设置组队成员经验比率 : Set Party => DarkMage + DarkNight + Elf
;--------------------------------------------------------------------------------------------------------
FNRSetParty3Exp = 200     ;3 Plyers, Default (170 %, 200 %)
FNRSetParty4Exp = 230     ;4 Plyers, Default (190 %, 230 %)
FNRSetParty5Exp = 260     ;5 Plyers, Default (220 %, 260 %)
[ 此贴被被魔咒的奇迹在2006-09-20 19:1 ]
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离线wendy01
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只看该作者 沙发  发表于: 2006-09-20
Re:
诅咒
离线reed
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只看该作者 板凳  发表于: 2006-09-20
[9/19] goehdtjdrn  
FNRLordMixNeedZen = 10000   <-------这个应该是城主合成系统每次合成的金钱
FNRLordMixCountTodayMax = 0 <-------这个应该是城主合成系统每天合成的次数


Count Max Per A Day, Default (0) / 0 (1 Count) -1 (2 Count) -2 (3 Count)
0为每天1次 0为每天2次...如此类推
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只看该作者 地板  发表于: 2006-09-20
Re:
哦 谢谢哈
离线minf1
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只看该作者 4楼 发表于: 2006-09-20
实用!!翻译得有点不对.
⊙_⌒γ
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