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★ [9/14] GS : addition new 41 option ★ <<< [复制链接]

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离线路西法
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只看该作者 40楼 发表于: 2006-09-14
好东西哈哈 希望有人帮忙翻译一下嘎嘎
个人格言:技术是靠大家的分享和心得及反复的研究而提升的!淡淡网络官方站:http://dan.ransmu.com/
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只看该作者 41楼 发表于: 2006-09-14
翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译翻译
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离线goehdtjdrn
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只看该作者 42楼 发表于: 2006-09-14
### 9/14 added command

;--------------------------------------------------------------------------------------------------------
; Normal Party Exp Rate (DevilSquare,The Other Map)
;--------------------------------------------------------------------------------------------------------
;1 Plyer ---> 100 % / 2 Plyers ---> 120 %
;3 Plyers, Default (150 %, 150 %)
FNRParty3Exp = 150
;4 Plyers, Default (170 %, 170 %)
FNRParty4Exp = 170
;5 Plyers, Default (190 %, 190 %)
FNRParty5Exp = 190

### 9/14 updated

GM command about Castle Siege : This command works only in CS-GS

/change guildname : change defensive guild
/register : change into period of registeration on participating castle siege
/mark : change into period of registeration on lord mark
/notify : change into period of notifying castle siege
/start : change into period of starting castle siege
/end : change into period of ending castle siege
/see : look present defensive guild
/state : look present castle siege state
/exchange : exchange defensive guild and offensive guild
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离线hldsb
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只看该作者 43楼 发表于: 2006-09-15
普通FNRGSSet.ini:
//**********************************************************************************************************
// GameServer Funtion Information
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; Ring Event Quest Complete Reward Item 1 : White Mage(白色魔法师逆袭事件奖励)
;--------------------------------------------------------------------------------------------------------
;Bless Gem(默认是掉祝福宝石)
;Item Type, Default (14)
FNRWhiteMageItemType = 14(祝福宝石大号码)
;Item Index (Number), Default (13)
FNRWhiteMageItemIndex = 13 (祝福宝石小号码)
;--------------------------------------------------------------------------------------------------------
; Ring Event Quest Complete Reward Item 2 : Ork
;--------------------------------------------------------------------------------------------------------
;Mage Ring (默认掉魔法指环)
;Item Type, Default (13)
FNROrkItemType = 13(魔法指环大号码)
;Item Index (Number), Default (20)
FNROrkItemIndex = 20(魔法指环小号码)
;--------------------------------------------------------------------------------------------------------
; BloodCastle Quest Complete Reward Item (血城奖励)
;--------------------------------------------------------------------------------------------------------
;Chaos Gem(默认是玛雅宝石)
;Item Type, Default (12)
FNRBloodItemType = 12 (玛雅宝石大号码)
;Item Index (Number), Default (15)
FNRBloodItemIndex = 15 (玛雅宝石小号码)
;--------------------------------------------------------------------------------------------------------
; LuckyBox And KundunBox Drop Monster(掉落幸运宝箱和昆顿宝箱的怪物 )
;--------------------------------------------------------------------------------------------------------
;LuckyBox, Default (43)(幸运宝箱)
FNRLuckyBoxMonster = 43
;+1 KundunBox, Default (78)(+1 昆顿宝箱, 默认 (78) )
FNRKundunbox1Monster = 78
;+2 KundunBox, Default (53) (下面的不打了)
FNRKundunbox2Monster = 53
;+3 KundunBox, Default (79)
FNRKundunbox3Monster = 79
;+4 KundunBox, Default (80)
FNRKundunbox4Monster = 80
;+5 KundunBox, Default (82)
FNRKundunbox5Monster = 82
;--------------------------------------------------------------------------------------------------------
; Elf Summon Monster (好像是弓箭手召唤怪物)
;--------------------------------------------------------------------------------------------------------
;Goblen (26)
FNRElfGoblen = 26
;StoneMonster (32)
FNRElfStoneMonster = 32
;Assasin (21)
FNRElfAssasin = 21
;EliteYetti (20)
FNRElfEliteYetti = 20
;DarkNight (10)
FNRElfDarkNight = 10
;Barly (150)
FNRElfBarly = 150
;Soldier (151)
FNRElfSoldier = 151
;--------------------------------------------------------------------------------------------------------
; Price
;--------------------------------------------------------------------------------------------------------
;SoulPotion, Default (1500000)(灵魂宝石默认价格)
;No Relation With Cardinality (1 EA And 255 EA Is Same In Price)
FNRSoulPotionPrice = 100000(灵魂宝石商店卖的价格)
;Guardian Gem, Default (60000000)
FNRGuardianGemPrice = 600000(守护宝石商店卖的价格)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Startable Minimum Entered Player Count (赤色要塞活动开始的最少人数限制)
;--------------------------------------------------------------------------------------------------------
;1 (1 Player Can Start Quest)(1 个玩家也可以开始活动)
;2 (1 Player Can't Start Quest)(2个玩家也可以开始活动)
;Default (2)
FNRCCcanstartplayer = 1
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 1 (赤色掉落物品1)
;--------------------------------------------------------------------------------------------------------
;Reward Item 1 Drop Rate, Default (50%) (掉落机率)
FNRCCRewardItem1DropRate = 10
;Calculation Fomula : ItemType*32 + ItemIndex(Number) (大号码*32加小号码)就等于掉落物品代码
;Bless Gem, Default (461)(默认是祝福宝石的物品代码,举例 461=14*32+13)
FNRCCRewardItem1A = 461(要掉什么自己算)
;Creative Gem, Default (470)(默认是创造宝石的物品代码)
FNRCCRewardItem1B = 470 (自己算)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 2 (赤色掉落物品2)
;--------------------------------------------------------------------------------------------------------
;Reward Item 2 Drop Rate, Default (95%)(掉落机率)
FNRCCRewardItem2DropRate = 10
;Calculation Fomula : ItemType*32 + ItemIndex(Number)(大号码*32加小号码)就等于掉落物品代码
;Soul Gem, Default (462)(默认是灵魂宝石的物品代码)
FNRCCRewardItem2A = 462 (自己算)
;Life Gem, Default (464)(默认是生命宝石的物品代码)
FNRCCRewardItem2B = 464 (自己算)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 3 : Lucky Box Item + Set Item
;--------------------------------------------------------------------------------------------------------
;FNRCCRewardItem1DropRate, FNRCCRewardItem2DropRate Is Lower, Drop Rate Of Reward Item 3 Is Higher !!!!
;If FNRCCRewardItem1DropRate, FNRCCRewardItem2DropRate Is 1%, Drop Rate Of Reward Item 3 Is Almost 100%
(赤色掉落物品1和赤色掉落物品2掉落越低.赤色掉落物品3(套装)掉落机率越高
;--------------------------------------------------------------------------------------------------------
; Max Level (人物最高等级)
;--------------------------------------------------------------------------------------------------------
;Default (400)(默认是400)
FNRMaxLevel = 500
;--------------------------------------------------------------------------------------------------------
; Exp Calculation Fomula (下面是人物升级的经验公式,不用管它)
;--------------------------------------------------------------------------------------------------------
;Fomula 1 : Level <= FNRECCL
;     Exp = (Level+9)*Level*Level*10
;Fomula 2 : Level > FNRECCL
;     Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
;Default (255)
FNRECCL = 255

攻城FNRGSSet.ini
//**********************************************************************************************************
// GameServer Funtion Information
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; LordMix
;--------------------------------------------------------------------------------------------------------
;LordMix Needed Gauardian Gem Count, Default (30) (城主合成需要的守护宝石数,默认是30个)
FNRLordMixGGCount = 2
;LordMix Needed Zen, Default (1000000000)(城主合成需要的金钱,默认是10亿)
FNRLordMixNeedZen = 1000000
;LordMix Count Max Per A Day, Default (0) (城主每天合成的次数,默认是1次)
;0 (1 Count) -1 (2 Count) -2 (3 Count) ...
FNRLordMixCountTodayMax = -5
;--------------------------------------------------------------------------------------------------------
; Max Level (人物最高等级)
;--------------------------------------------------------------------------------------------------------
;Default (400) (默认是400级)
FNRMaxLevel = 500
;--------------------------------------------------------------------------------------------------------
; Exp Calculation Fomula (下面是经验升级公式)
;--------------------------------------------------------------------------------------------------------
;Fomula 1 : Level <= FNRECCL
;     Exp = (Level+9)*Level*Level*10
;Fomula 2 : Level > FNRECCL
;     Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
;Default (255)
FNRECCL = 255
离线goehdtjdrn
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只看该作者 44楼 发表于: 2006-09-19
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