大概的看了一些程序后,感觉程序好象并不完全,不知道以后这个程序会不会继续完成下去!
"u.'JE;j 下面为服务端对 用户使用魔法的处理程序!
"u.'JE;j 源文件名为:RequestMagicSkillUse.class (文件名可翻译为:请求魔术技术使用)
"u.'JE;j
反编译后内容如下:
"u.'JE;j package net.sf.l2j.gameserver.clientpackets;
"u.'JE;j import java.io.IOException;
"u.'JE;j
import java.io.PrintStream;
"u.'JE;j
import net.sf.l2j.gameserver.*;
"u.'JE;j
import net.sf.l2j.gameserver.model.L2Character;
"u.'JE;j
import net.sf.l2j.gameserver.model.L2Skill;
"u.'JE;j
import net.sf.l2j.gameserver.serverpackets.*;
"u.'JE;j public class RequestMagicSkillUse extends ClientBasePacket
"u.'JE;j
{
"u.'JE;j public RequestMagicSkillUse(byte rawPacket[], ClientThread client)
"u.'JE;j
throws IOException
"u.'JE;j
{
"u.'JE;j
super(rawPacket);
"u.'JE;j
int magicId = readD();
"u.'JE;j
int data2 = readD();
"u.'JE;j
int data3 = readC();
"u.'JE;j
System.out.println("Request Magic Skill use");
"u.'JE;j
System.out.println("SkillId:" + magicId);
"u.'JE;j
System.out.println("SkillLevel:" + data2);
"u.'JE;j
System.out.println("data3:" + data3);
"u.'JE;j
L2Character activeChar = client.getActiveChar();
"u.'JE;j
Connection con = client.getConnection();
"u.'JE;j
int level = 1;
"u.'JE;j
L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
"u.'JE;j
if(skill.isPassive())
"u.'JE;j
return;
"u.'JE;j
if(skill.getCastRange() > 1 && activeChar.getTarget() != null)
"u.'JE;j
{
"u.'JE;j
MoveToPawn move = new MoveToPawn(activeChar, activeChar.getTarget(), skill.getCastRange());
"u.'JE;j
con.sendPacket(move);
"u.'JE;j
}
"u.'JE;j
ActionFailed af = new ActionFailed();
"u.'JE;j
con.sendPacket(af);
"u.'JE;j
MagicSkillUser msk = new MagicSkillUser(activeChar, magicId, level, skill.getSkillTime(), skill.getReuseDelay());
"u.'JE;j
con.sendPacket(msk);
"u.'JE;j
SetupGauge sg = new SetupGauge(0, skill.getSkillTime());
"u.'JE;j
con.sendPacket(sg);
"u.'JE;j
SystemMessage sm = new SystemMessage(46);
"u.'JE;j
sm.addSkillName(magicId);
"u.'JE;j
con.sendPacket(sm);
"u.'JE;j
if(skill.getSkillTime() > 200)
"u.'JE;j
{
"u.'JE;j
try
"u.'JE;j
{
"u.'JE;j
Thread.sleep(skill.getSkillTime() - 200);
"u.'JE;j
}
"u.'JE;j
catch(InterruptedException e) { }
"u.'JE;j
MagicSkillLaunched msl = new MagicSkillLaunched(activeChar, magicId, level);
"u.'JE;j
con.sendPacket(msl);
"u.'JE;j
}
"u.'JE;j
StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
"u.'JE;j
activeChar.reduceCurrentMp(skill.getMpConsume());
"u.'JE;j
su.addAttribute(StatusUpdate.CUR_MP, (int)activeChar.getCurrentMp());
"u.'JE;j
con.sendPacket(su);
"u.'JE;j
if(skill.getOperateType() == L2Skill.OP_DURATION)
"u.'JE;j
{
"u.'JE;j
MagicEffectIcons mei = new MagicEffectIcons();
"u.'JE;j
mei.addEffect(magicId, level, skill.getBuffDuration());
"u.'JE;j
con.sendPacket(mei);
"u.'JE;j
}
"u.'JE;j
sm = new SystemMessage(110);
"u.'JE;j
sm.addSkillName(magicId);
"u.'JE;j
con.sendPacket(sm);
"u.'JE;j
}
"u.'JE;j
}
"u.'JE;j
"u.'JE;j 目前从这些程序上来看可以说,现在我们手里的程序还很不完善,不知道以后还会出更完善的不了?
"u.'JE;j 我也只是大概的看看了,有不对的地方还请大家指出。没时间仔细看了,先去睡一会在上来!
"u.'JE;j
"u.'JE;j
俺的目的只是想扔个砖头,砸出个玉!哈哈!不行了去睡了!886
"u.'JE;j [此贴子已经被作者于2004-7-2 7:22:07编辑过]