大概的看了一些程序后,感觉程序好象并不完全,不知道以后这个程序会不会继续完成下去!
nkii0YB! 下面为服务端对 用户使用魔法的处理程序!
nkii0YB! 源文件名为:RequestMagicSkillUse.class (文件名可翻译为:请求魔术技术使用)
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反编译后内容如下:
nkii0YB! package net.sf.l2j.gameserver.clientpackets;
nkii0YB! import java.io.IOException;
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import java.io.PrintStream;
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import net.sf.l2j.gameserver.*;
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import net.sf.l2j.gameserver.model.L2Character;
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import net.sf.l2j.gameserver.model.L2Skill;
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import net.sf.l2j.gameserver.serverpackets.*;
nkii0YB! public class RequestMagicSkillUse extends ClientBasePacket
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{
nkii0YB! public RequestMagicSkillUse(byte rawPacket[], ClientThread client)
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throws IOException
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{
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super(rawPacket);
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int magicId = readD();
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int data2 = readD();
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int data3 = readC();
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System.out.println("Request Magic Skill use");
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System.out.println("SkillId:" + magicId);
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System.out.println("SkillLevel:" + data2);
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System.out.println("data3:" + data3);
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L2Character activeChar = client.getActiveChar();
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Connection con = client.getConnection();
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int level = 1;
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L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
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if(skill.isPassive())
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return;
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if(skill.getCastRange() > 1 && activeChar.getTarget() != null)
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{
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MoveToPawn move = new MoveToPawn(activeChar, activeChar.getTarget(), skill.getCastRange());
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con.sendPacket(move);
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}
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ActionFailed af = new ActionFailed();
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con.sendPacket(af);
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MagicSkillUser msk = new MagicSkillUser(activeChar, magicId, level, skill.getSkillTime(), skill.getReuseDelay());
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con.sendPacket(msk);
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SetupGauge sg = new SetupGauge(0, skill.getSkillTime());
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con.sendPacket(sg);
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SystemMessage sm = new SystemMessage(46);
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sm.addSkillName(magicId);
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con.sendPacket(sm);
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if(skill.getSkillTime() > 200)
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{
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try
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{
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Thread.sleep(skill.getSkillTime() - 200);
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}
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catch(InterruptedException e) { }
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MagicSkillLaunched msl = new MagicSkillLaunched(activeChar, magicId, level);
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con.sendPacket(msl);
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}
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StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
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activeChar.reduceCurrentMp(skill.getMpConsume());
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su.addAttribute(StatusUpdate.CUR_MP, (int)activeChar.getCurrentMp());
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con.sendPacket(su);
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if(skill.getOperateType() == L2Skill.OP_DURATION)
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{
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MagicEffectIcons mei = new MagicEffectIcons();
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mei.addEffect(magicId, level, skill.getBuffDuration());
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con.sendPacket(mei);
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}
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sm = new SystemMessage(110);
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sm.addSkillName(magicId);
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con.sendPacket(sm);
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}
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}
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nkii0YB! 目前从这些程序上来看可以说,现在我们手里的程序还很不完善,不知道以后还会出更完善的不了?
nkii0YB! 我也只是大概的看看了,有不对的地方还请大家指出。没时间仔细看了,先去睡一会在上来!
nkii0YB!
nkii0YB!
俺的目的只是想扔个砖头,砸出个玉!哈哈!不行了去睡了!886
nkii0YB! [此贴子已经被作者于2004-7-2 7:22:07编辑过]