• 2112阅读
  • 14回复

[原创]汉化的0925FNRGSSet.ini [复制链接]

上一主题 下一主题
离线sky0520
 
发帖
327
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看楼主 倒序阅读 使用道具 楼主  发表于: 2006-09-22
//**********************************************************************************************************
// GameServer Funtion Information : 56 Command (2006.09.22)
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; Fire Dragon Event Complete Reward Item 火龍王事件
;--------------------------------------------------------------------------------------------------------
FNRFireDragonItemLevel = 0   ;Item Level, Default (0) 掉落物品等級,設定掉落物品時用的
;Bless Gem 祝福寶石
FNRFireDragonItem1Type = 14 ;Item1 Type, Default (14) 物品分類大項
FNRFireDragonItem1Index = 13 ;Item1 Index (Number), Default (13)物品分類小項
;Soul Gem 靈魂寶石
FNRFireDragonItem2Type = 14 ;Item2 Type, Default (14)物品分類大項
FNRFireDragonItem2Index = 14 ;Item2 Index (Number), Default (14)物品分類小項

;--------------------------------------------------------------------------------------------------------
; Ring Event Quest Complete Reward Item 1 : White Mage 白魔法師事件
;--------------------------------------------------------------------------------------------------------
;Bless Gem祝福寶石
FNRWhiteMageItemType = 14   ;Item Type, Default (14) 物品分類大項
FNRWhiteMageItemIndex = 13 ;Item Index (Number), Default (13)物品分類小項
;--------------------------------------------------------------------------------------------------------
; Ring Event Quest Complete Reward Item 2 : Ork
;--------------------------------------------------------------------------------------------------------
;Mage Ring 魔法戒指
FNROrkItemType = 13     ;Item Type, Default (13)物品分類大項
FNROrkItemIndex = 20   ;Item Index (Number), Default (20)物品分類小項
;--------------------------------------------------------------------------------------------------------
; BloodCastle Quest Complete Reward Item 血城完成獎勵
;--------------------------------------------------------------------------------------------------------
;Chaos Gem ---> Kundun Box +5
FNRBloodItemLevel = 12   ;Item Level, default (0) 掉落物品等級,設定掉落物品時用的
FNRBloodItemType = 14   ;Item Type, Default (12)物品分類大項
FNRBloodItemIndex = 11   ;Item Index (Number), Default (15)物品分類小項
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Startable Minimum Entered Player Count 要塞啟動條件
;--------------------------------------------------------------------------------------------------------
;1 (Quest Can Start If Entered Player Is Above 1) 1個人即可啟動要塞事件
;2 (Quest Can Start If Entered Player Is Above 2) 2個人才可啟動要塞事件
FNRCCcanstartplayer = 1   ;Default (2)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 1 要塞完成獎勵 物品1
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem1DropRate = 1 ;Item 1 Drop Rate, Default (50%) 掉落機率
FNRCCRewardItem1Level = 0   ;Item 1 Level, Default (0) 掉落的物品等級
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
物品編號算法(物品分類大項*32+物品分類小項)
FNRCCRewardItem1A = 461   ;Bless Gem, Default (461)
FNRCCRewardItem1B = 470   ;Creative Gem, Default (470)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 2 要塞完成獎勵 物品2
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem2DropRate = 1 ;Item 2 Drop Rate, Default (95%)掉落機率
FNRCCRewardItem2Level = 0   ;Item 2 Level, Default (0)掉落的物品等級
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
物品編號算法(物品分類大項*32+物品分類小項)
FNRCCRewardItem2A = 462   ;Soul Gem, Default (462)
FNRCCRewardItem2B = 464   ;Life Gem, Default (464)
;--------------------------------------------------------------------------------------------------------
; ChaosCastle Quest Complete Reward Item 3 : Lucky Box Item + Set Item 要塞完成獎勵 物品3 套裝+黃金寶箱
;--------------------------------------------------------------------------------------------------------
;Drop Rate Of Item 1 And 2 Is Lower, Drop Rate Of Item 3 Is Higher !!!!
物品1和2的掉落機率設定為低機率時,物品3的機率就相對的提高
;If Drop Rate Of Item 1 And 2 Is All 1%, Drop Rate Of Item 3 Is Almost 100%
如果物品1和2的掉落機率設定為1%時,物品3的掉落機率幾乎等於100%
FNRCCRewardItem3Level = 5   ;Item 3 Level, Default (0) 掉落的物品等級
;--------------------------------------------------------------------------------------------------------
; LuckyBox And KundunBox Drop Monster 自定義掉落黃金寶箱的怪物種類
;--------------------------------------------------------------------------------------------------------
FNRLuckyBoxMonster = 43   ;LuckyBox, Default (43) 默認編號43
FNRKundunbox1Monster = 78   ;+1 KundunBox, Default (78)默認編號78
FNRKundunbox2Monster = 53   ;+2 KundunBox, Default (53)默認編號53
FNRKundunbox3Monster = 79   ;+3 KundunBox, Default (79)默認編號79
FNRKundunbox4Monster = 80   ;+4 KundunBox, Default (80)默認編號80
FNRKundunbox5Monster = 82   ;+5 KundunBox, Default (82)默認編號82
;--------------------------------------------------------------------------------------------------------
; Kundun Box Drop Item Level 黃金寶箱掉落的物品等級
;--------------------------------------------------------------------------------------------------------
FNRItemLevelKundunBox = 5   ;Default (0) 默認等級0
;--------------------------------------------------------------------------------------------------------
; Elf Summon Monster 自定義妖精召喚獸的種類
;--------------------------------------------------------------------------------------------------------
FNRElfGoblen = 26     ;Goblen (26)
FNRElfStoneMonster = 32   ;StoneMonster (32)
FNRElfAssasin = 21     ;Assasin (21)
FNRElfEliteYetti = 20   ;EliteYetti (20)
FNRElfDarkNight = 10   ;DarkNight (10)
FNRElfBarly = 150     ;Barly (150)
FNRElfSoldier = 151     ;Soldier (151)
;--------------------------------------------------------------------------------------------------------
; Price 自定義商店販售物品價格
;--------------------------------------------------------------------------------------------------------
FNRSoulPotionPrice = 1500000   ;SoulPotion, Default (1500000) / No Relation With Cardinality 靈魂藥水,價格與基數無關
FNRGuardianGemPrice = 60000000 ;Guardian Gem, Default (60000000) 守護寶石
;--------------------------------------------------------------------------------------------------------
; Max Level 角色最大等級
;--------------------------------------------------------------------------------------------------------
FNRMaxLevel = 400     ;Default (400) 默認400
;--------------------------------------------------------------------------------------------------------
; Minimun Level Can't Gain Exp And Zen 設定超過這個等級即無法獲取任何金錢與經驗值
;--------------------------------------------------------------------------------------------------------
FNRNoExpZenMinLevel = 401   ;Default (401)
;--------------------------------------------------------------------------------------------------------
; Exp Calculation Fomula 自定義經驗計算公式
;--------------------------------------------------------------------------------------------------------
;Level <= FNRECCL(自定義等級) ===> Exp = (Level+9)*Level*Level*10
等級小於或等於自定義等級時的經驗公式  
;Level > FNRECCL(自定義等級) ===> Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
等級大自定義等級時的經驗公式
FNRECCL(自定義等級) = 255       ;Default (255)默認255級
;--------------------------------------------------------------------------------------------------------
; The Other Exp Rate   其他經驗加成
;--------------------------------------------------------------------------------------------------------
FNROneHuntExp = 100     ;1 Plyer, Default (100 %)
FNRTwoHuntExp = 120     ;2 Plyers, Default (120 %)
;--------------------------------------------------------------------------------------------------------
; Normal Party Exp Rate 一般組隊經驗加成(只看人數)
;--------------------------------------------------------------------------------------------------------
FNRParty3Exp = 150     ;3 Plyers, Default (150 %, 150 %)
FNRParty4Exp = 170     ;4 Plyers, Default (170 %, 170 %)
FNRParty5Exp = 190     ;5 Plyers, Default (190 %, 190 %)
;--------------------------------------------------------------------------------------------------------
; Set Party Exp Rate : Set Party => DarkMage + DarkNight + Elf 角色組隊經驗加成(需有騎士、法師、妖精)
;--------------------------------------------------------------------------------------------------------
FNRSetParty3Exp = 200   ;3 Plyers, Default (170 %, 200 %)
FNRSetParty4Exp = 230   ;4 Plyers, Default (190 %, 230 %)
FNRSetParty5Exp = 260   ;5 Plyers, Default (220 %, 260 %)
;--------------------------------------------------------------------------------------------------------
; Mix Success Rate   聖導寵物合成機率(應該是吧?)
;--------------------------------------------------------------------------------------------------------
FNRDHMixSuccessRate = 50   ;DarkHorse, Default (50 %)黑王馬
FNRDSMixSuccessRate = 50   ;DarkSpirit, Default (50 %)天鷹
;--------------------------------------------------------------------------------------------------------
; Enhance Attack, Defend + Cure Helper 'Shadow Phantom Troops Member' (Regenerate HP System)
;--------------------------------------------------------------------------------------------------------
;Max Level Can Use NPC 使用守護npc加攻防的最大等級
FNRCanUseShadowNPCMaxLevel = 100   ;Scope Of Value (1 - 127), Default (100)
;--------------------------------------------------------------------------------------------------------
; Kundun Drop Item 昆頓
;--------------------------------------------------------------------------------------------------------
FNRKDDropCount = 3     ;Item Count, Default (3) 掉落物品的數量
FNRKDSetDropRate = 10000   ;Set Item Drop Rate, Default (1/10000)套裝掉落機率
;--------------------------------------------------------------------------------------------------------
; Lucky Item Mix Success Rate (+10 ~ +13) 幸運物品合成(+10~+13)成功率
;--------------------------------------------------------------------------------------------------------
FNRLuckAddSRate = 20   ;Added Success Rate, Default (20 %) 如果合成物品為幸運物品時,在基本合成成功率多附加20%
FNRLuckMaxSRate = 75   ;Max Success Rate, Default (75 %) 幸運物品基本最大成功率
;--------------------------------------------------------------------------------------------------------
; Gem Drop 自定義寶石掉落機率
;--------------------------------------------------------------------------------------------------------
FNRChaosGemDropMonsterLevel = 45   ;Chaos Gem Drop Monster Min Level 掉落的怪物最小等級
FNRChaosGemDropRate = 100       ;Chaos Gem Drop Rate, n/10000 掉落機率
FNRLifeGemDropMonsterLevel = 75   ;Life Gem Drop Monster Min Level 掉落的怪物最小等級
FNRLifeGemDropRate = 100       ;Life Gem Drop Rate, n/10000 掉落機率
[ 此贴被sky0520在2006-09-25 14: ]
评价一下你浏览此帖子的感受

精彩

感动

搞笑

开心

愤怒

无聊

灌水
离线sky0520
发帖
327
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 沙发  发表于: 2006-09-22
GameServer-CS 攻城GS

//**********************************************************************************************************
// GameServer Funtion Information : 15 Command (2006.09.19)
//**********************************************************************************************************
[GameServerInfo]
;--------------------------------------------------------------------------------------------------------
; LordMix 城主合成
;--------------------------------------------------------------------------------------------------------
FNRLordMixGGCount = 1     ;Needed Gauardian Gem Count, Default (30) 合成所需的守罪?石?量
FNRLordMixNeedZen = 10000   ;Needed Zen, Default (1000000000)合成所需的金遑
FNRLordMixCountTodayMax = 0 ;Count Max Per A Day, Default (0) / 0 (1 Count) -1 (2 Count) -2 (3 Count) ...合成的次?限制(n/1天)
;--------------------------------------------------------------------------------------------------------
; Kundun Box Drop Item Level ?金?箱掉落的物品等?
;--------------------------------------------------------------------------------------------------------
FNRItemLevelKundunBox = 5   ;Default (0)
;--------------------------------------------------------------------------------------------------------
; Max Level 角色最大等?
;--------------------------------------------------------------------------------------------------------
FNRMaxLevel = 400       ;Default (400)
;--------------------------------------------------------------------------------------------------------
; Minimun Level Can't Gain Exp And Zen 韵定超咿呃?等?即?法?取任何金遑陪??值
;--------------------------------------------------------------------------------------------------------
FNRNoExpZenMinLevel = 401   ;Default (401)
;--------------------------------------------------------------------------------------------------------
; Exp Calculation Fomula 自定柳???算公式
;--------------------------------------------------------------------------------------------------------
;Level <= FNRECCL(自定柳等?) ===> Exp = (Level+9)*Level*Level*10
等?小於或等於自定柳等??的??公式  
;Level > FNRECCL(自定柳等?) ===> Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
等?大自定柳等??的??公式
FNRECCL(自定柳等?) = 255       ;Default (255)默帐255?
;--------------------------------------------------------------------------------------------------------
; The Other Exp Rate 其他??加成
;--------------------------------------------------------------------------------------------------------
FNROneHuntExp = 100       ;1 Plyer, Default (100 %)
FNRTwoHuntExp = 120       ;2 Plyers, Default (120 %)
;--------------------------------------------------------------------------------------------------------
; Normal Party Exp Rate 一般酵???加成(只看人?)
;--------------------------------------------------------------------------------------------------------
FNRParty3Exp = 150       ;3 Plyers, Default (150 %, 150 %)
FNRParty4Exp = 170       ;4 Plyers, Default (170 %, 170 %)
FNRParty5Exp = 190       ;5 Plyers, Default (190 %, 190 %)
;--------------------------------------------------------------------------------------------------------
; Set Party Exp Rate : Set Party => DarkMage + DarkNight + Elf 角色酵???加成(需有蛟士、法?、妖精)
;--------------------------------------------------------------------------------------------------------
FNRSetParty3Exp = 200     ;3 Plyers, Default (170 %, 200 %)
FNRSetParty4Exp = 230     ;4 Plyers, Default (190 %, 230 %)
FNRSetParty5Exp = 260     ;5 Plyers, Default (220 %, 260 %)
离线sky0520
发帖
327
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 板凳  发表于: 2006-09-22
有些?西翻的不知?不?,有邋锗的麻?指正,THX!
离线goehdtjdrn
发帖
692
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 地板  发表于: 2006-09-22
excellent !!! your translation is almost perfect ^^
Korean Mu Community

★ FreeNaRa - 놀이동산 ★

Admin : 海東의눈물
离线panwsf
发帖
667
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 4楼 发表于: 2006-09-22
顶你呵呵

离线goehdtjdrn
发帖
692
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 5楼 发表于: 2006-09-22
FNRSoulPotionPrice 灵魂药水

Exp Calculation Fomula ??值计算公式
Korean Mu Community

★ FreeNaRa - 놀이동산 ★

Admin : 海東의눈물
离线sky0520
发帖
327
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 6楼 发表于: 2006-09-22
引用第3楼goehdtjdrn2006-09-22 14:52发表的“”:
excellent !!! your translation is almost perfect ^^



HA~~^^6
离线goehdtjdrn
发帖
692
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 7楼 发表于: 2006-09-22
FNRSoulPotionPrice 灵魂药水

Exp Calculation Fomula ??值计算公式
Korean Mu Community

★ FreeNaRa - 놀이동산 ★

Admin : 海東의눈물
离线sky0520
发帖
327
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 8楼 发表于: 2006-09-22
引用第7楼goehdtjdrn2006-09-22 15:01发表的“”:
FNRSoulPotionPrice 灵魂药水



Price for sale or buy???
离线goehdtjdrn
发帖
692
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 9楼 发表于: 2006-09-22
引用第8楼sky05202006-09-22 15:02发表的“”:
Price for sale or buy???

buy price ^^
Korean Mu Community

★ FreeNaRa - 놀이동산 ★

Admin : 海東의눈물
离线ppt1845
发帖
1367
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 10楼 发表于: 2006-09-22
引用第7楼goehdtjdrn2006-09-22 15:01发表的“”:
FNRSoulPotionPrice 灵魂药水
Exp Calculation Fomula ??值计算公式


Let me correct somethings for somewhere.

FNRSoulPotionPrice 灵魂药水出售价格

Exp Calculation Fomula ??值计算公式
离线leung83820
发帖
690
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 11楼 发表于: 2006-09-25
支持...
离线8241345
发帖
286
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 12楼 发表于: 2006-09-25
能不能用简体中文,看繁体不太舒服
离线sky0520
发帖
327
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 13楼 发表于: 2006-09-25
引用第12楼82413452006-09-25 19:47发表的“”:
能不能用简体中文,看繁体不太舒服



you can translation into simple Chinese language by yourself!
离线军刀

发帖
2135
祝福宝石
0
威望
0
玛雅之石
0
创造宝石
0
只看该作者 14楼 发表于: 2006-09-26
今天灌水是日
快速回复
限100 字节
如果您提交过一次失败了,可以用”恢复数据”来恢复帖子内容
 
上一个 下一个

      管理员联系信箱 [email protected] 所有内容均来之互联网,如侵犯您的隐私和权益,请和我们及时联系!