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// GameServer Funtion Information : 56 Command (2006.09.22)
//**********************************************************************************************************
[GameServerInfo]
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; Fire Dragon Event Complete Reward Item 火龍王事件
;--------------------------------------------------------------------------------------------------------
FNRFireDragonItemLevel = 0 ;Item Level, Default (0) 掉落物品等級,設定掉落物品時用的
;Bless Gem 祝福寶石
FNRFireDragonItem1Type = 14 ;Item1 Type, Default (14) 物品分類大項
FNRFireDragonItem1Index = 13 ;Item1 Index (Number), Default (13)物品分類小項
;Soul Gem 靈魂寶石
FNRFireDragonItem2Type = 14 ;Item2 Type, Default (14)物品分類大項
FNRFireDragonItem2Index = 14 ;Item2 Index (Number), Default (14)物品分類小項
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; Ring Event Quest Complete Reward Item 1 : White Mage 白魔法師事件
;--------------------------------------------------------------------------------------------------------
;Bless Gem祝福寶石
FNRWhiteMageItemType = 14 ;Item Type, Default (14) 物品分類大項
FNRWhiteMageItemIndex = 13 ;Item Index (Number), Default (13)物品分類小項
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; Ring Event Quest Complete Reward Item 2 : Ork
;--------------------------------------------------------------------------------------------------------
;Mage Ring 魔法戒指
FNROrkItemType = 13 ;Item Type, Default (13)物品分類大項
FNROrkItemIndex = 20 ;Item Index (Number), Default (20)物品分類小項
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; BloodCastle Quest Complete Reward Item 血城完成獎勵
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;Chaos Gem ---> Kundun Box +5
FNRBloodItemLevel = 12 ;Item Level, default (0) 掉落物品等級,設定掉落物品時用的
FNRBloodItemType = 14 ;Item Type, Default (12)物品分類大項
FNRBloodItemIndex = 11 ;Item Index (Number), Default (15)物品分類小項
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; ChaosCastle Quest Startable Minimum Entered Player Count 要塞啟動條件
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;1 (Quest Can Start If Entered Player Is Above 1) 1個人即可啟動要塞事件
;2 (Quest Can Start If Entered Player Is Above 2) 2個人才可啟動要塞事件
FNRCCcanstartplayer = 1 ;Default (2)
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; ChaosCastle Quest Complete Reward Item 1 要塞完成獎勵 物品1
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem1DropRate = 1 ;Item 1 Drop Rate, Default (50%) 掉落機率
FNRCCRewardItem1Level = 0 ;Item 1 Level, Default (0) 掉落的物品等級
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
物品編號算法(物品分類大項*32+物品分類小項)
FNRCCRewardItem1A = 461 ;Bless Gem, Default (461)
FNRCCRewardItem1B = 470 ;Creative Gem, Default (470)
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; ChaosCastle Quest Complete Reward Item 2 要塞完成獎勵 物品2
;--------------------------------------------------------------------------------------------------------
FNRCCRewardItem2DropRate = 1 ;Item 2 Drop Rate, Default (95%)掉落機率
FNRCCRewardItem2Level = 0 ;Item 2 Level, Default (0)掉落的物品等級
;Calculation Fomula : ItemType*32 + ItemIndex(Number)
物品編號算法(物品分類大項*32+物品分類小項)
FNRCCRewardItem2A = 462 ;Soul Gem, Default (462)
FNRCCRewardItem2B = 464 ;Life Gem, Default (464)
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; ChaosCastle Quest Complete Reward Item 3 : Lucky Box Item + Set Item 要塞完成獎勵 物品3 套裝+黃金寶箱
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;Drop Rate Of Item 1 And 2 Is Lower, Drop Rate Of Item 3 Is Higher !!!!
物品1和2的掉落機率設定為低機率時,物品3的機率就相對的提高
;If Drop Rate Of Item 1 And 2 Is All 1%, Drop Rate Of Item 3 Is Almost 100%
如果物品1和2的掉落機率設定為1%時,物品3的掉落機率幾乎等於100%
FNRCCRewardItem3Level = 5 ;Item 3 Level, Default (0) 掉落的物品等級
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; LuckyBox And KundunBox Drop Monster 自定義掉落黃金寶箱的怪物種類
;--------------------------------------------------------------------------------------------------------
FNRLuckyBoxMonster = 43 ;LuckyBox, Default (43) 默認編號43
FNRKundunbox1Monster = 78 ;+1 KundunBox, Default (78)默認編號78
FNRKundunbox2Monster = 53 ;+2 KundunBox, Default (53)默認編號53
FNRKundunbox3Monster = 79 ;+3 KundunBox, Default (79)默認編號79
FNRKundunbox4Monster = 80 ;+4 KundunBox, Default (80)默認編號80
FNRKundunbox5Monster = 82 ;+5 KundunBox, Default (82)默認編號82
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; Kundun Box Drop Item Level 黃金寶箱掉落的物品等級
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FNRItemLevelKundunBox = 5 ;Default (0) 默認等級0
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; Elf Summon Monster 自定義妖精召喚獸的種類
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FNRElfGoblen = 26 ;Goblen (26)
FNRElfStoneMonster = 32 ;StoneMonster (32)
FNRElfAssasin = 21 ;Assasin (21)
FNRElfEliteYetti = 20 ;EliteYetti (20)
FNRElfDarkNight = 10 ;DarkNight (10)
FNRElfBarly = 150 ;Barly (150)
FNRElfSoldier = 151 ;Soldier (151)
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; Price 自定義商店販售物品價格
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FNRSoulPotionPrice = 1500000 ;SoulPotion, Default (1500000) / No Relation With Cardinality 靈魂藥水,價格與基數無關
FNRGuardianGemPrice = 60000000 ;Guardian Gem, Default (60000000) 守護寶石
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; Max Level 角色最大等級
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FNRMaxLevel = 400 ;Default (400) 默認400
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; Minimun Level Can't Gain Exp And Zen 設定超過這個等級即無法獲取任何金錢與經驗值
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FNRNoExpZenMinLevel = 401 ;Default (401)
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; Exp Calculation Fomula 自定義經驗計算公式
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;Level <= FNRECCL(自定義等級) ===> Exp = (Level+9)*Level*Level*10
等級小於或等於自定義等級時的經驗公式
;Level > FNRECCL(自定義等級) ===> Exp = [(Level-FNRECCL)+9]*(Level-FNRECCL)*(Level-FNRECCL)*1000+(Level+9)*Level*Level*10
等級大自定義等級時的經驗公式
FNRECCL(自定義等級) = 255 ;Default (255)默認255級
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; The Other Exp Rate 其他經驗加成
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FNROneHuntExp = 100 ;1 Plyer, Default (100 %)
FNRTwoHuntExp = 120 ;2 Plyers, Default (120 %)
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; Normal Party Exp Rate 一般組隊經驗加成(只看人數)
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FNRParty3Exp = 150 ;3 Plyers, Default (150 %, 150 %)
FNRParty4Exp = 170 ;4 Plyers, Default (170 %, 170 %)
FNRParty5Exp = 190 ;5 Plyers, Default (190 %, 190 %)
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; Set Party Exp Rate : Set Party => DarkMage + DarkNight + Elf 角色組隊經驗加成(需有騎士、法師、妖精)
;--------------------------------------------------------------------------------------------------------
FNRSetParty3Exp = 200 ;3 Plyers, Default (170 %, 200 %)
FNRSetParty4Exp = 230 ;4 Plyers, Default (190 %, 230 %)
FNRSetParty5Exp = 260 ;5 Plyers, Default (220 %, 260 %)
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; Mix Success Rate 聖導寵物合成機率(應該是吧?)
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FNRDHMixSuccessRate = 50 ;DarkHorse, Default (50 %)黑王馬
FNRDSMixSuccessRate = 50 ;DarkSpirit, Default (50 %)天鷹
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; Enhance Attack, Defend + Cure Helper 'Shadow Phantom Troops Member' (Regenerate HP System)
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;Max Level Can Use NPC 使用守護npc加攻防的最大等級
FNRCanUseShadowNPCMaxLevel = 100 ;Scope Of Value (1 - 127), Default (100)
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; Kundun Drop Item 昆頓
;--------------------------------------------------------------------------------------------------------
FNRKDDropCount = 3 ;Item Count, Default (3) 掉落物品的數量
FNRKDSetDropRate = 10000 ;Set Item Drop Rate, Default (1/10000)套裝掉落機率
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; Lucky Item Mix Success Rate (+10 ~ +13) 幸運物品合成(+10~+13)成功率
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FNRLuckAddSRate = 20 ;Added Success Rate, Default (20 %) 如果合成物品為幸運物品時,在基本合成成功率多附加20%
FNRLuckMaxSRate = 75 ;Max Success Rate, Default (75 %) 幸運物品基本最大成功率
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; Gem Drop 自定義寶石掉落機率
;--------------------------------------------------------------------------------------------------------
FNRChaosGemDropMonsterLevel = 45 ;Chaos Gem Drop Monster Min Level 掉落的怪物最小等級
FNRChaosGemDropRate = 100 ;Chaos Gem Drop Rate, n/10000 掉落機率
FNRLifeGemDropMonsterLevel = 75 ;Life Gem Drop Monster Min Level 掉落的怪物最小等級
FNRLifeGemDropRate = 100 ;Life Gem Drop Rate, n/10000 掉落機率
[ 此贴被sky0520在2006-09-25 14: ]