大概的看了一些程序后,感觉程序好象并不完全,不知道以后这个程序会不会继续完成下去!
VQ0fS!5' 下面为服务端对 用户使用魔法的处理程序!
VQ0fS!5' 源文件名为:RequestMagicSkillUse.class (文件名可翻译为:请求魔术技术使用)
VQ0fS!5'
反编译后内容如下:
VQ0fS!5' package net.sf.l2j.gameserver.clientpackets;
VQ0fS!5' import java.io.IOException;
VQ0fS!5'
import java.io.PrintStream;
VQ0fS!5'
import net.sf.l2j.gameserver.*;
VQ0fS!5'
import net.sf.l2j.gameserver.model.L2Character;
VQ0fS!5'
import net.sf.l2j.gameserver.model.L2Skill;
VQ0fS!5'
import net.sf.l2j.gameserver.serverpackets.*;
VQ0fS!5' public class RequestMagicSkillUse extends ClientBasePacket
VQ0fS!5'
{
VQ0fS!5' public RequestMagicSkillUse(byte rawPacket[], ClientThread client)
VQ0fS!5'
throws IOException
VQ0fS!5'
{
VQ0fS!5'
super(rawPacket);
VQ0fS!5'
int magicId = readD();
VQ0fS!5'
int data2 = readD();
VQ0fS!5'
int data3 = readC();
VQ0fS!5'
System.out.println("Request Magic Skill use");
VQ0fS!5'
System.out.println("SkillId:" + magicId);
VQ0fS!5'
System.out.println("SkillLevel:" + data2);
VQ0fS!5'
System.out.println("data3:" + data3);
VQ0fS!5'
L2Character activeChar = client.getActiveChar();
VQ0fS!5'
Connection con = client.getConnection();
VQ0fS!5'
int level = 1;
VQ0fS!5'
L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
VQ0fS!5'
if(skill.isPassive())
VQ0fS!5'
return;
VQ0fS!5'
if(skill.getCastRange() > 1 && activeChar.getTarget() != null)
VQ0fS!5'
{
VQ0fS!5'
MoveToPawn move = new MoveToPawn(activeChar, activeChar.getTarget(), skill.getCastRange());
VQ0fS!5'
con.sendPacket(move);
VQ0fS!5'
}
VQ0fS!5'
ActionFailed af = new ActionFailed();
VQ0fS!5'
con.sendPacket(af);
VQ0fS!5'
MagicSkillUser msk = new MagicSkillUser(activeChar, magicId, level, skill.getSkillTime(), skill.getReuseDelay());
VQ0fS!5'
con.sendPacket(msk);
VQ0fS!5'
SetupGauge sg = new SetupGauge(0, skill.getSkillTime());
VQ0fS!5'
con.sendPacket(sg);
VQ0fS!5'
SystemMessage sm = new SystemMessage(46);
VQ0fS!5'
sm.addSkillName(magicId);
VQ0fS!5'
con.sendPacket(sm);
VQ0fS!5'
if(skill.getSkillTime() > 200)
VQ0fS!5'
{
VQ0fS!5'
try
VQ0fS!5'
{
VQ0fS!5'
Thread.sleep(skill.getSkillTime() - 200);
VQ0fS!5'
}
VQ0fS!5'
catch(InterruptedException e) { }
VQ0fS!5'
MagicSkillLaunched msl = new MagicSkillLaunched(activeChar, magicId, level);
VQ0fS!5'
con.sendPacket(msl);
VQ0fS!5'
}
VQ0fS!5'
StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
VQ0fS!5'
activeChar.reduceCurrentMp(skill.getMpConsume());
VQ0fS!5'
su.addAttribute(StatusUpdate.CUR_MP, (int)activeChar.getCurrentMp());
VQ0fS!5'
con.sendPacket(su);
VQ0fS!5'
if(skill.getOperateType() == L2Skill.OP_DURATION)
VQ0fS!5'
{
VQ0fS!5'
MagicEffectIcons mei = new MagicEffectIcons();
VQ0fS!5'
mei.addEffect(magicId, level, skill.getBuffDuration());
VQ0fS!5'
con.sendPacket(mei);
VQ0fS!5'
}
VQ0fS!5'
sm = new SystemMessage(110);
VQ0fS!5'
sm.addSkillName(magicId);
VQ0fS!5'
con.sendPacket(sm);
VQ0fS!5'
}
VQ0fS!5'
}
VQ0fS!5'
VQ0fS!5' 目前从这些程序上来看可以说,现在我们手里的程序还很不完善,不知道以后还会出更完善的不了?
VQ0fS!5' 我也只是大概的看看了,有不对的地方还请大家指出。没时间仔细看了,先去睡一会在上来!
VQ0fS!5'
VQ0fS!5'
俺的目的只是想扔个砖头,砸出个玉!哈哈!不行了去睡了!886
VQ0fS!5' [此贴子已经被作者于2004-7-2 7:22:07编辑过]