大概的看了一些程序后,感觉程序好象并不完全,不知道以后这个程序会不会继续完成下去!
*/OKg;IMi 下面为服务端对 用户使用魔法的处理程序!
*/OKg;IMi 源文件名为:RequestMagicSkillUse.class (文件名可翻译为:请求魔术技术使用)
*/OKg;IMi
反编译后内容如下:
*/OKg;IMi package net.sf.l2j.gameserver.clientpackets;
*/OKg;IMi import java.io.IOException;
*/OKg;IMi
import java.io.PrintStream;
*/OKg;IMi
import net.sf.l2j.gameserver.*;
*/OKg;IMi
import net.sf.l2j.gameserver.model.L2Character;
*/OKg;IMi
import net.sf.l2j.gameserver.model.L2Skill;
*/OKg;IMi
import net.sf.l2j.gameserver.serverpackets.*;
*/OKg;IMi public class RequestMagicSkillUse extends ClientBasePacket
*/OKg;IMi
{
*/OKg;IMi public RequestMagicSkillUse(byte rawPacket[], ClientThread client)
*/OKg;IMi
throws IOException
*/OKg;IMi
{
*/OKg;IMi
super(rawPacket);
*/OKg;IMi
int magicId = readD();
*/OKg;IMi
int data2 = readD();
*/OKg;IMi
int data3 = readC();
*/OKg;IMi
System.out.println("Request Magic Skill use");
*/OKg;IMi
System.out.println("SkillId:" + magicId);
*/OKg;IMi
System.out.println("SkillLevel:" + data2);
*/OKg;IMi
System.out.println("data3:" + data3);
*/OKg;IMi
L2Character activeChar = client.getActiveChar();
*/OKg;IMi
Connection con = client.getConnection();
*/OKg;IMi
int level = 1;
*/OKg;IMi
L2Skill skill = SkillTable.getInstance().getInfo(magicId, level);
*/OKg;IMi
if(skill.isPassive())
*/OKg;IMi
return;
*/OKg;IMi
if(skill.getCastRange() > 1 && activeChar.getTarget() != null)
*/OKg;IMi
{
*/OKg;IMi
MoveToPawn move = new MoveToPawn(activeChar, activeChar.getTarget(), skill.getCastRange());
*/OKg;IMi
con.sendPacket(move);
*/OKg;IMi
}
*/OKg;IMi
ActionFailed af = new ActionFailed();
*/OKg;IMi
con.sendPacket(af);
*/OKg;IMi
MagicSkillUser msk = new MagicSkillUser(activeChar, magicId, level, skill.getSkillTime(), skill.getReuseDelay());
*/OKg;IMi
con.sendPacket(msk);
*/OKg;IMi
SetupGauge sg = new SetupGauge(0, skill.getSkillTime());
*/OKg;IMi
con.sendPacket(sg);
*/OKg;IMi
SystemMessage sm = new SystemMessage(46);
*/OKg;IMi
sm.addSkillName(magicId);
*/OKg;IMi
con.sendPacket(sm);
*/OKg;IMi
if(skill.getSkillTime() > 200)
*/OKg;IMi
{
*/OKg;IMi
try
*/OKg;IMi
{
*/OKg;IMi
Thread.sleep(skill.getSkillTime() - 200);
*/OKg;IMi
}
*/OKg;IMi
catch(InterruptedException e) { }
*/OKg;IMi
MagicSkillLaunched msl = new MagicSkillLaunched(activeChar, magicId, level);
*/OKg;IMi
con.sendPacket(msl);
*/OKg;IMi
}
*/OKg;IMi
StatusUpdate su = new StatusUpdate(activeChar.getObjectId());
*/OKg;IMi
activeChar.reduceCurrentMp(skill.getMpConsume());
*/OKg;IMi
su.addAttribute(StatusUpdate.CUR_MP, (int)activeChar.getCurrentMp());
*/OKg;IMi
con.sendPacket(su);
*/OKg;IMi
if(skill.getOperateType() == L2Skill.OP_DURATION)
*/OKg;IMi
{
*/OKg;IMi
MagicEffectIcons mei = new MagicEffectIcons();
*/OKg;IMi
mei.addEffect(magicId, level, skill.getBuffDuration());
*/OKg;IMi
con.sendPacket(mei);
*/OKg;IMi
}
*/OKg;IMi
sm = new SystemMessage(110);
*/OKg;IMi
sm.addSkillName(magicId);
*/OKg;IMi
con.sendPacket(sm);
*/OKg;IMi
}
*/OKg;IMi
}
*/OKg;IMi
*/OKg;IMi 目前从这些程序上来看可以说,现在我们手里的程序还很不完善,不知道以后还会出更完善的不了?
*/OKg;IMi 我也只是大概的看看了,有不对的地方还请大家指出。没时间仔细看了,先去睡一会在上来!
*/OKg;IMi
*/OKg;IMi
俺的目的只是想扔个砖头,砸出个玉!哈哈!不行了去睡了!886
*/OKg;IMi [此贴子已经被作者于2004-7-2 7:22:07编辑过]