pc_begin class_name=Ffighter face_icon=[SEK.cbui22] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.FFighter_m000_f]} face_texture={[FFighter.FFighter_m000_t00_f];[FFighter.FFighter_m000_t01_f]} chest_mesh=[LineageWarriors.FFighter_m001_u] chest_texture=[FFighter.FFighter_m001_t02_u] legs_mesh=[LineageWarriors.FFighter_m001_l] legs_texture=[FFighter.FFighter_m001_t02_l] feet_mesh=[LineageWarriors.FFighter_m001_b] feet_texture=[FFighter.FFighter_m001_t02_b] gloves_mesh=[LineageWarriors.FFighter_m001_g] gloves_texture=[FFighter.FFighter_m001_t02_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_7]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.FHFighter_Dmg_1];[ChrSound.FHFighter_Dmg_2];[ChrSound.FHFighter_Dmg_3]} voice_sound_hand={[ChrSound.FHFighter_1H_Atk_1];[ChrSound.FHFighter_1H_Atk_2];[ChrSound.FHFighter_1H_Atk_3];[ChrSound.FHFighter_1H_Atk_4];[ChrSound.FHFighter_1H_Atk_5]} voice_sound_1hs={[ChrSound.FHFighter_1H_Atk_1];[ChrSound.FHFighter_1H_Atk_2];[ChrSound.FHFighter_1H_Atk_3];[ChrSound.FHFighter_1H_Atk_4];[ChrSound.FHFighter_1H_Atk_5]} voice_sound_2hs={[ChrSound.FHFighter_2H_Atk_1];[ChrSound.FHFighter_2H_Atk_2];[ChrSound.FHFighter_2H_Atk_3];[ChrSound.FHFighter_2H_Atk_4];[ChrSound.FHFighter_2H_Atk_5]} voice_sound_dual={[ChrSound.FHFighter_1H_Atk_1];[ChrSound.FHFighter_1H_Atk_2];[ChrSound.FHFighter_1H_Atk_3];[ChrSound.FHFighter_1H_Atk_4];[ChrSound.FHFighter_1H_Atk_5]} voice_sound_pole={[ChrSound.FHFighter_Pole_Atk_1];[ChrSound.FHFighter_Pole_Atk_2];[ChrSound.FHFighter_Pole_Atk_3];[ChrSound.FHFighter_Pole_Atk_4];[ChrSound.FHFighter_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn
pc_begin class_name=MFighter face_icon=[SEK.cbui29] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.MFighter_m000_f]} face_texture={[MFighter.MFighter_m000_t00_f];[MFighter.MFighter_m000_t01_f]} chest_mesh=[LineageWarriors.MFighter_m001_u] chest_texture=[MFighter.MFighter_m001_t02_u] legs_mesh=[LineageWarriors.MFighter_m001_l] legs_texture=[MFighter.MFighter_m001_t02_l] feet_mesh=[LineageWarriors.MFighter_m001_b] feet_texture=[MFighter.MFighter_m001_t02_b] gloves_mesh=[LineageWarriors.MFighter_m001_g] gloves_texture=[MFighter.MFighter_m001_t02_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_3]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.MHFighter_Dmg_1];[ChrSound.MHFighter_Dmg_2];[ChrSound.MHFighter_Dmg_3]} voice_sound_hand={[ChrSound.MHFighter_1H_Atk_1];[ChrSound.MHFighter_1H_Atk_2];[ChrSound.MHFighter_1H_Atk_3];[ChrSound.MHFighter_1H_Atk_4];[ChrSound.MHFighter_1H_Atk_5]} voice_sound_1hs={[ChrSound.MHFighter_1H_Atk_1];[ChrSound.MHFighter_1H_Atk_2];[ChrSound.MHFighter_1H_Atk_3];[ChrSound.MHFighter_1H_Atk_4];[ChrSound.MHFighter_1H_Atk_5]} voice_sound_2hs={[ChrSound.MHFighter_2H_Atk_1];[ChrSound.MHFighter_2H_Atk_2];[ChrSound.MHFighter_2H_Atk_3];[ChrSound.MHFighter_2H_Atk_4];[ChrSound.MHFighter_2H_Atk_5]} voice_sound_dual={[ChrSound.MHFighter_1H_Atk_1];[ChrSound.MHFighter_1H_Atk_2];[ChrSound.MHFighter_1H_Atk_3];[ChrSound.MHFighter_1H_Atk_4];[ChrSound.MHFighter_1H_Atk_5]} voice_sound_pole={[ChrSound.MHFighter_Pole_Atk_1];[ChrSound.MHFighter_Pole_Atk_2];[ChrSound.MHFighter_Pole_Atk_3];[ChrSound.MHFighter_Pole_Atk_4];[ChrSound.MHFighter_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn
pc_begin class_name=FMagic face_icon=[SEK.cbui22] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.FMagic_m000_f]} face_texture={[FMagic.FMagic_m000_t00_f];[FMagic.FMagic_m000_t01_f]} chest_mesh=[LineageWarriors.FMagic_m001_u] chest_texture=[FMagic.FMagic_m001_t05_u] legs_mesh=[LineageWarriors.FMagic_m001_l] legs_texture=[FMagic.FMagic_m001_t41_l] feet_mesh=[LineageWarriors.FMagic_m001_b] feet_texture=[FMagic.FMagic_m001_t41_b] gloves_mesh=[LineageWarriors.FMagic_m001_g] gloves_texture=[FMagic.FMagic_m001_t05_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_7]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.FHMagician_Dmg_1];[ChrSound.FHMagician_Dmg_2];[ChrSound.FHMagician_Dmg_3]} voice_sound_hand={[ChrSound.FHMagician_1H_Atk_1];[ChrSound.FHMagician_1H_Atk_2];[ChrSound.FHMagician_1H_Atk_3];[ChrSound.FHMagician_1H_Atk_4];[ChrSound.FHMagician_1H_Atk_5]} voice_sound_1hs={[ChrSound.FHMagician_1H_Atk_1];[ChrSound.FHMagician_1H_Atk_2];[ChrSound.FHMagician_1H_Atk_3];[ChrSound.FHMagician_1H_Atk_4];[ChrSound.FHMagician_1H_Atk_5]} voice_sound_2hs={[ChrSound.FHMagician_2H_Atk_1];[ChrSound.FHMagician_2H_Atk_2];[ChrSound.FHMagician_2H_Atk_3];[ChrSound.FHMagician_2H_Atk_4];[ChrSound.FHMagician_2H_Atk_5]} voice_sound_dual={[ChrSound.FHMagician_1H_Atk_1];[ChrSound.FHMagician_1H_Atk_2];[ChrSound.FHMagician_1H_Atk_3];[ChrSound.FHMagician_1H_Atk_4];[ChrSound.FHMagician_1H_Atk_5]} voice_sound_pole={[ChrSound.FHMagician_Pole_Atk_1];[ChrSound.FHMagician_Pole_Atk_2];[ChrSound.FHMagician_Pole_Atk_3];[ChrSound.FHMagician_Pole_Atk_4];[ChrSound.FHMagician_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn
pc_begin class_name=MMagic face_icon=[SEK.cbui29] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.MMagic_m000_f]} face_texture={[MMagic.MMagic_m000_t00_f];[MMagic.MMagic_m000_t01_f]} chest_mesh=[LineageWarriors.MMagic_m001_u] chest_texture=[MMagic.MMagic_m001_t05_u] legs_mesh=[LineageWarriors.MMagic_m001_l] legs_texture=[MMagic.MMagic_m001_t05_l] feet_mesh=[LineageWarriors.MMagic_m001_b] feet_texture=[MMagic.MMagic_m001_t05_b] gloves_mesh=[LineageWarriors.MMagic_m001_g] gloves_texture=[MMagic.MMagic_m001_t05_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_3]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.MHMagician_Dmg_1];[ChrSound.MHMagician_Dmg_2];[ChrSound.MHMagician_Dmg_3]} voice_sound_hand={[ChrSound.MHMagician_1H_Atk_1];[ChrSound.MHMagician_1H_Atk_2];[ChrSound.MHMagician_1H_Atk_3];[ChrSound.MHMagician_1H_Atk_4];[ChrSound.MHMagician_1H_Atk_5]} voice_sound_1hs={[ChrSound.MHMagician_1H_Atk_1];[ChrSound.MHMagician_1H_Atk_2];[ChrSound.MHMagician_1H_Atk_3];[ChrSound.MHMagician_1H_Atk_4];[ChrSound.MHMagician_1H_Atk_5]} voice_sound_2hs={[ChrSound.MHMagician_2H_Atk_1];[ChrSound.MHMagician_2H_Atk_2];[ChrSound.MHMagician_2H_Atk_3];[ChrSound.MHMagician_2H_Atk_4];[ChrSound.MHMagician_2H_Atk_5]} voice_sound_dual={[ChrSound.MHMagician_1H_Atk_1];[ChrSound.MHMagician_1H_Atk_2];[ChrSound.MHMagician_1H_Atk_3];[ChrSound.MHMagician_1H_Atk_4];[ChrSound.MHMagician_1H_Atk_5]} voice_sound_pole={[ChrSound.MHMagician_Pole_Atk_1];[ChrSound.MHMagician_Pole_Atk_2];[ChrSound.MHMagician_Pole_Atk_3];[ChrSound.MHMagician_Pole_Atk_4];[ChrSound.MHMagician_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn
pc_begin class_name=FElf face_icon=[SEK.cbui30] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.FElf_m000_f]} face_texture={[FElf.FElf_m000_t00_f];[FElf.FElf_m000_t01_f]} chest_mesh=[LineageWarriors.FElf_m001_u] chest_texture=[FElf.FElf_m001_t02_u] legs_mesh=[LineageWarriors.FElf_m001_l] legs_texture=[FElf.FElf_m001_t02_l] feet_mesh=[LineageWarriors.FElf_m001_b] feet_texture=[FElf.FElf_m001_t02_b] gloves_mesh=[LineageWarriors.FElf_m001_g] gloves_texture=[FElf.FElf_m001_t02_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_7]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.FElf_Dmg_1];[ChrSound.FElf_Dmg_2];[ChrSound.FElf_Dmg_3]} voice_sound_hand={[ChrSound.FElf_1H_Atk_1];[ChrSound.FElf_1H_Atk_2];[ChrSound.FElf_1H_Atk_3];[ChrSound.FElf_1H_Atk_4];[ChrSound.FElf_1H_Atk_5]} voice_sound_1hs={[ChrSound.FElf_1H_Atk_1];[ChrSound.FElf_1H_Atk_2];[ChrSound.FElf_1H_Atk_3];[ChrSound.FElf_1H_Atk_4];[ChrSound.FElf_1H_Atk_5]} voice_sound_2hs={[ChrSound.FElf_2H_Atk_1];[ChrSound.FElf_2H_Atk_2];[ChrSound.FElf_2H_Atk_3];[ChrSound.FElf_2H_Atk_4];[ChrSound.FElf_2H_Atk_5]} voice_sound_dual={[ChrSound.FElf_1H_Atk_1];[ChrSound.FElf_1H_Atk_2];[ChrSound.FElf_1H_Atk_3];[ChrSound.FElf_1H_Atk_4];[ChrSound.FElf_1H_Atk_5]} voice_sound_pole={[ChrSound.FElf_Pole_Atk_1];[ChrSound.FElf_Pole_Atk_2];[ChrSound.FElf_Pole_Atk_3];[ChrSound.FElf_Pole_Atk_4];[ChrSound.FElf_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn
pc_begin class_name=MElf face_icon=[SEK.cbui31] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.MElf_m000_f]} face_texture={[Melf.MElf_m000_t00_f];[Melf.MElf_m000_t01_f]} chest_mesh=[LineageWarriors.MElf_m001_u] chest_texture=[MElf.MElf_m001_t02_u] legs_mesh=[LineageWarriors.MElf_m001_l] legs_texture=[MElf.MElf_m001_t02_l] feet_mesh=[LineageWarriors.MElf_m001_b] feet_texture=[MElf.MElf_m001_t02_b] gloves_mesh=[LineageWarriors.MElf_m001_g] gloves_texture=[MElf.MElf_m001_t02_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_3]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.MElf_Dmg_1];[ChrSound.MElf_Dmg_2];[ChrSound.MElf_Dmg_3]} voice_sound_hand={[ChrSound.MElf_1H_Atk_1];[ChrSound.MElf_1H_Atk_2];[ChrSound.MElf_1H_Atk_3];[ChrSound.MElf_1H_Atk_4];[ChrSound.MElf_1H_Atk_5]} voice_sound_1hs={[ChrSound.MElf_1H_Atk_1];[ChrSound.MElf_1H_Atk_2];[ChrSound.MElf_1H_Atk_3];[ChrSound.MElf_1H_Atk_4];[ChrSound.MElf_1H_Atk_5]} voice_sound_2hs={[ChrSound.MElf_2H_Atk_1];[ChrSound.MElf_2H_Atk_2];[ChrSound.MElf_2H_Atk_3];[ChrSound.MElf_2H_Atk_4];[ChrSound.MElf_2H_Atk_5]} voice_sound_dual={[ChrSound.MElf_1H_Atk_1];[ChrSound.MElf_1H_Atk_2];[ChrSound.MElf_1H_Atk_3];[ChrSound.MElf_1H_Atk_4];[ChrSound.MElf_1H_Atk_5]} voice_sound_pole={[ChrSound.MElf_Pole_Atk_1];[ChrSound.MElf_Pole_Atk_2];[ChrSound.MElf_Pole_Atk_3];[ChrSound.MElf_Pole_Atk_4];[ChrSound.MElf_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn
pc_begin class_name=FDarkElf face_icon=[SEK.cbui23] hair_mesh={[LineageWarriors.FDarkElf_m000_m00_ah]} hair_texture={[FdarkElf.FDarkElf_m000_t00_m00_ah]} face_mesh={[LineageWarriors.FDarkElf_m000_f]} face_texture={[FdarkElf.FDarkElf_m000_t00_f];[FdarkElf.FDarkElf_m000_t01_f]} chest_mesh=[LineageWarriors.FDarkElf_m001_u] chest_texture=[FDarkElf.FDarkElf_m001_t02_u] legs_mesh=[LineageWarriors.FDarkElf_m001_l] legs_texture=[FDarkElf.FDarkElf_m001_t02_l] feet_mesh=[LineageWarriors.FDarkElf_m001_b] feet_texture=[FDarkElf.FDarkElf_m001_t02_b] gloves_mesh=[LineageWarriors.FDarkElf_m001_g] gloves_texture=[FDarkElf.FDarkElf_m001_t02_g] attack_effect=[LineageEffect.p_u002_a] walkanimframe=12 defense_sound={[ItemSound.armor_underwear_1];[ItemSound.armor_underwear_2];[ItemSound.armor_underwear_3];[ItemSound.armor_underwear_4];[ItemSound.armor_leather_7]} attack_sound={[ItemSound.fist_1];[ItemSound.fist_2];[ItemSound.fist_3]} damage_sound={[ChrSound.FDElf_Dmg_1];[ChrSound.FDElf_Dmg_2];[ChrSound.FDElf_Dmg_3]} voice_sound_hand={[ChrSound.FDElf_1H_Atk_1];[ChrSound.FDElf_1H_Atk_2];[ChrSound.FDElf_1H_Atk_3];[ChrSound.FDElf_1H_Atk_4];[ChrSound.FDElf_1H_Atk_5]} voice_sound_1hs={[ChrSound.FDElf_1H_Atk_1];[ChrSound.FDElf_1H_Atk_2];[ChrSound.FDElf_1H_Atk_3];[ChrSound.FDElf_1H_Atk_4];[ChrSound.FDElf_1H_Atk_5]} voice_sound_2hs={[ChrSound.FDElf_2H_Atk_1];[ChrSound.FDElf_2H_Atk_2];[ChrSound.FDElf_2H_Atk_3];[ChrSound.FDElf_2H_Atk_4];[ChrSound.FDElf_2H_Atk_5]} voice_sound_dual={[ChrSound.FDElf_1H_Atk_1];[ChrSound.FDElf_1H_Atk_2];[ChrSound.FDElf_1H_Atk_3];[ChrSound.FDElf_1H_Atk_4];[ChrSound.FDElf_1H_Atk_5]} voice_sound_pole={[ChrSound.FDElf_Pole_Atk_1];[ChrSound.FDElf_Pole_Atk_2];[ChrSound.FDElf_Pole_Atk_3];[ChrSound.FDElf_Pole_Atk_4];[ChrSound.FDElf_Pole_Atk_5]} voice_sound_bow={[none]} pc_end
dV(61C0wn