now there is an official version 0.2
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some bugs have beed fixed. some I knew of from the beginning, but also some that were spotted by users (thx for reporting)
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here is the list of changes
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>7r!~+B"9'
>7r!~+B"9'
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gameserver:
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- added logging code. you can define loglevels for console output and file log.
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- all-chat is now only local, shout-chat and trade-chat is global
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- tell to online players is possible, using " like on the official servers
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- npc bug that froze your movement is fixed
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- network packets are buffered to be sent in one tcp-packet
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- password are not stored on the server any more, only the hash is stored
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- partymatching is implemented to provide a nice "who" function... however the client limits the number of displayed players to 40
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- party system is started... it doesnt work 100% yet
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- trader npcs now get targetted before interaction (like it should be)
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- exp and sp is awarded when monsters are killed. system is not complete yet
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- skilltrees for all classes are used, but most are still empty (feel free to provide updated files)
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- router support, you can define local and external IP of server
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- configurable user limit is enforced
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- mobs can drop adena randomly
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- adena pickup bug is fixed. now all adena is summed as it should be
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tools:
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- updateIni is now compatible with US version of client